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EMANUEL STRÖMGREN

EMANUEL STRÖMGREN

Programmer, Game Designer

Skövde, Sweden

emanuel<at>towkin.se

+4670 6114703

PORTFOLIO PROJECTS

These are my earlier works, both professional projects, spare-time experiments and games from my university and vocational studies.

Check out more of them here! Or if you just want to check out my GitHub, it's available here!

Super Cloudbuilt

Coilworks - 2017

 

Third-person fast-paced rocket parkour in science fiction dreamscapes! Was part of development since early spring 2017, until it's release in mid-summer 2017.

Dravenklova

TolvDot - 2016

 

First-person horror, using rogue-lite mechanics. 10-man Unreal Engine 4 project during the summer of 2016, my work was mainly gameplay design and implementation programming.

Procedural Chunks

Personal - 2016

 

Small world generation program, built entirely in C++. Designed to generate large layered landscapes, using a custom perlin noise implementation.

ABOUT ME

Programmer by day. Level 8 High-elf Wizard by night. Read more about me here!

I am a programmer, with C++ as my focus in game development. I also have experience working with C# applications, both client-side and server-side.

Currently employed as lead programmer at Swift Tech Interactive, earlier worked at Coilworks. Examined in Game Programming at Folkuniversitetet in Skövde, and studied Game Design for 2 years at the University of Skövde before that.

Copyright @ 2017, Emanuel Strömgren

All Rights Reserved