EMANUEL STRÖMGREN
EMANUEL STRÖMGREN
Skövde, Sweden
emanuel<at>towkin.se
+4670 6114703
Super Cloudbuilt
Coilworks - 2017
Third-person fast-paced rocket parkour in science fiction dreamscapes! Was part of development since early spring 2017, until it's release in mid-summer 2017.
Dravenklova
TolvDot - 2016
First-person horror, using rogue-lite mechanics. 10-man Unreal Engine 4 project during the summer of 2016, my work was mainly gameplay design and implementation programming.
Procedural Chunks
Personal - 2016
Small world generation program, built entirely in C++. Designed to generate large layered landscapes, using a custom perlin noise implementation.
ABOUT ME
Programmer by day. Level 8 High-elf Wizard by night. Read more about me here!
I am a programmer, with C++ as my focus in game development. I also have experience working with C# applications, both client-side and server-side.
Currently employed as lead programmer at Swift Tech Interactive, earlier worked at Coilworks. Examined in Game Programming at Folkuniversitetet in Skövde, and studied Game Design for 2 years at the University of Skövde before that.
Copyright @ 2017, Emanuel Strömgren
All Rights Reserved