Portfolio

EMANUEL STRÖMGREN

Super Cloudbuilt

Coilworks - 2017

Fast-paced third person rocket parkour in dreamlike sci-fi environments, Super Cloudbuilt is built using an in-house 3D game engine. It's strictly coded in C++, with both OpenGL and DirectX rendering.

 

I was part of the project as an assisting programmer during the last 8 months before release, and was part in many important aspects in late development.

DRAVENKLOVA

TolvDot - 2016

Developed using Unreal Engine 4 during the summer of 2016, Dravenklova is a first-person horror game with rogue-lite mechanics.

 

Working within a 10-man team during 10 weeks, we set the groundwork for a procedurally generated horror experience in the 19th century Albania!

PROCEDURAL CHUNKS

Personal project - 2016

A small but powerful world landmass generator. Built entirely using C++, it's using a perlin noise implementation for generation, with layered chunks as data storage.

 

The project started as part of a course in Design Patterns, and makes heavy use of the Composite pattern with multiple inheritance.

LUNCH LADY SIMULATOR

Broken Chair - 2014

Accurate tomato-soup visualizations, astonishingly realistic bread behaviours and complex NPC interactions are all part of the amazing Lunch Lady Simulator experience!

 

As part of a game project course at the University of Skövde, Lunch Lady Simulator was developed by Broken Chair using Unity3d.

Copyright @ 2017, Emanuel Strömgren

All Rights Reserved