EMANUEL STRÖMGREN
Fast-paced third person rocket parkour in dreamlike sci-fi environments, Super Cloudbuilt is built using an in-house 3D game engine. It's strictly coded in C++, with both OpenGL and DirectX rendering.
I was part of the project as an assisting programmer during the last 8 months before release, and was part in many important aspects in late development.
A small but powerful world landmass generator. Built entirely using C++, it's using a perlin noise implementation for generation, with layered chunks as data storage.
The project started as part of a course in Design Patterns, and makes heavy use of the Composite pattern with multiple inheritance.
Accurate tomato-soup visualizations, astonishingly realistic bread behaviours and complex NPC interactions are all part of the amazing Lunch Lady Simulator experience!
As part of a game project course at the University of Skövde, Lunch Lady Simulator was developed by Broken Chair using Unity3d.
Copyright @ 2017, Emanuel Strömgren
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