About

EMANUEL STRÖMGREN

EMANUEL

STRÖMGREN

A walk in the forests of Kinnekulle.

ABOUT ME

 

Not too cool, just cool enough.

 

Talents

My main and favourite programming language is C++; I prefer the way C++ programs are structured, or rather that it requires structure. That being said, I'm well-versed in C#, though I only tend to use it when working with Unity.

 

Most of my own work has been within game engines, Unreal Engine 4 and Unity being the most prevalent, but I believe I at least should mention the many years of prototyping experience I've also had in GameMaker, and lately Godot.

 

Within Unreal Engine 4, I have proficient experience working with Blueprints, the Material editor, Cascade, Behaviour Trees, Persona (mostly with Animation Blueprints and State Machines), and, obviously, the level editor.

 

My favourite areas within programming are procedural generation, - levels, characters, art, all of it! - neural networks AI, and program system structures.

 

Education

Already at high-school I knew that I wanted to work within some IT-related field, and chose an Information and Media focused technical programme at Sundsta- Älvkullengymnasiet in Karlstad, in the years 2009-2012.

 

One summer later, I started at the University of Skövde, on a Game Design education, 2012-2015, but chose to quit the programme in 2014 to shift focus towards programming studies. I took independant courses in, among others, Operating Systems and Linear Algebra during the intervening year 2014-2015.

 

In 2015 I applied to the new Programming and Design/Scripting education Folkuniversitetet announced. Being drained by academia, the more practical approach of a vocational university has really fit me perfectly. I examined in the summer of 2017.

 

Experience

During my last year at Folkuniversitetet, I got in contact with the local games studio Coilworks, and we agreed that I could do my examination work for 3 months at their studio. This was followed by a 6 month internship period which ended in June 2017, whereupon I was employed for another six months.

 

After that, I had some options and decided I wanted to try something new, and Swift Tech Interactive picked me up when I left Coilworks. At Swift Tech, I've since broadened my knowledge by developing ASP.NET Core 2.0 web APIs and applications, done high-performance realtime image processing with OpenCV and dived further into the Unity game engine.

Copyright @ 2017, Emanuel Strömgren

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